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Jun 13, 2022
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Procedural Music Generator
Ultimate Bloom is a production ready and full featured natural bloom and flares engine with an in-depth editor (layers editor, filmic intensity editor, flare editors and more). ::VIDEO:: At it’s core, it uses state of the art algorithms to render high quality natural bloom at a low performance cost . The effect is rendered using a flexible layered bloom algorithm which gives a total artistic control over the rendering process. All flares are procedurally generated from bright spots so that you don’t have to manually place them in the scene. Compatible with Unity 5 and Unity 4.6+ ::FEATURES Bloom Rendering: •High-end rendering engine •Editable layers •Filmic bloom curve •In-depth rendering editor Lens Flares: •Generated from bright spot •Bokeh flare •Sprite based flare •Anamorphic flare •Star flare •Ghost lens flare •All flares are combinables Dirt: •Lens dirt mask •Lens dirt mask generator Quality: •Adaptative kernel sampling •Temporal sampling •Anti-“downsize artefacts” and Anti-“jiterring” algorithm •Highly scalable performance •Optimization flags for low end hardwares •Compatible with HDR and non-HDR •Compatible with Linear and Gamma The technology used by Ultimate Bloom fixes all commons bloom problems: flickering caused by low resolution sampling, bloom discontinuity(bloom gap), inconsistent size across screen resolutions and low bloom quality with higher scales. ::PERFORMANCE The engine is highly scalable which means that it is possible to set multiple rendering configuration for low end and high end setup. Rendering time can even be lower than the default unity bloom depending on which features are activated. Performance test (NVIDIA) : •Unity default bloom: 0.3ms •Ultimate Bloom Default: 0.4ms •Ultimate Bloom (Optimized): 0.2ms •Ultimate Bloom (High): 0.5ms Ultimate Bloom is not a simple on/off effect. It’s a complete modular bloom rendering engine which is scalable enough in quality to target high end hardwares with state of the art quality as well as low end hardwares with highly optimized rendering. Report this asset
The Procedural Music Generator is a tool to create music configurations that generate music in real time, allowing the music to adapt and change during runtime.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2021.3.4f1
Not compatible
Compatible
Not compatible
2020.3.35f1
Not compatible
Compatible
Not compatible
Additional compatibility information
While URP is required for the front-end ui editor for the music generator, it is not required for generator playback in an application and can be installed and utilized in a separate project.
Description
Featuring a robust toolset designed to give you more control over the music audio in your game, the Procedural Music Generator lets you craft customized configurations that play music in real time in your app and are adaptable on the fly.
Featuring:
Real-time adjustable Music Generation.
Waveform Instrument Editor.
Leitmotif Editor to set custom melodies and refrains that are generated around.
Measure Editor to create 1-off audio FX
A huge selection of instruments and percussion
Preset example configurations.
Support to aid modifying or extending the generator’s behavior
Change dozens and dozens of configuration variables to adapt the music in real time.
FMOD Support
Example Scenes
Technical details
Generate music configurations using various provided toolsets
Customize the sound in countless ways to achieve the sound you’re looking for
Procedurally generate music in realtime
Allows adapting and adjusting the music based on game events
Allows easily syncing game objects or behavior to notes, beats or other music events
Create 1-off sound effects
Create Waveform Instruments using the Waveform Editor
FMOD Support
Related keywords
musicsound effectsAutomaticToolEditororchestralchiptuneAudiogeneratoradaptiveCreatorProceduralreactiveFXGenerative
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