download unreal engine and unity plugin and 3d model
pssbox mega download site
عنوان محصول
توضیحات سازنده در خصوص این پلاگین
Apr 16, 2021
Undefined
Megabytes
---Premium Users---
در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید
Procedural Vehicles – Sedan
Purchase the environmentshere.
Purchase moreVehicles and Zombies.
Available in:
Sedan Van Two-Pack
Civlian Vehicles Four Pack
Quick Start
PDF Documentation- Highly recommended
Discord- Need assistance? Send me a message!
Email – support@yarrawah.com
Videos
The Last of Us Inspired Sceneby Michael Gerard
Teaser Trailer
Overview
BP_Drivable – 2.0 Update Showcase
BP_Interactable + Editor Optimizations(1500+ interactive vehicles, 120fps demonstration)
Proxy texture generation + adding new materials
Updates & Roadmap
Update 2.1.4 (27/08) is now live!
Change Log
Road Map
Overview
This asset is filled with a lot of features. I highly recommend reading the documentation and watching the videos to fully understand the scope of this asset.
All blueprints fully replicated for multiplayer
Infinite variations
Advanced Drivable Blueprint – Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.
Functional odometer/RPM + animated gear stick/steering wheel
Advanced Procedural Vehicle Blueprints that work withFoliage Actorsfor instanced, dynamic, destructible, and interactable vehicles.
Destructible (windows, side mirrors, antenna, wipers)
Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping
~100 exposed procedural parameters
Fully customizable paint jobs – Custom Albedo Masks
Foliage and Moss Simulations -Simulations have been run in third-party software and imported into Unreal for realistic coverage.(22 unique foliage meshes and 20 shared foliage meshes per vehicle)
Expandable Proxy Mesh System
Custom hand-modeled simplified collision meshes
Hand-made and calibrated LOD’s and single draw-call proxy meshes
Animated, sound effects, particles – Game-ready and optimized!
Complete & Game Ready
This asset is game-ready. It contains animations, sound effects, and particles so you can be confident you are purchasing an actual game-ready asset, that can be drag-and-dropped, without requiring additional sounds or particles. The only setup required is for your character controller (<5 mins). Drivable - Custom Skeleton and Skeletal Mesh An advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box. A fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for: Each Individual Wheel Each Individual Door Steering Wheel Gear Stick Boot Hood Level Designer Friendly Level designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). ... Technical Details Texture Variations Clean, aged, mossy, and burnt material variations. These variations all come with unique albedo masks allowing for complete control over the vehicle's paint color, without affecting areas of the vehicle that are unpainted/rusted/dirty. Number Plates Intentionally left blank. You can modify the texture, or attach your own model to suit your game's world! Technical Features: BP_Interactable (Main blueprint for interactable vehicle placement) BP_Drivable BP_FirstPersonCharacter (Basic FPS character that has been modified to send interaction events to the vehicle) 8 Demo Maps Number of Unique Meshes: 42 static mesh foliage components, 37 static mesh vehicle components, 1 skeletal mesh Skeleton/Rigged: Custom skeleton Collision: Yes, Custom/Automatically Generated Vertex Count: Per Vehicle Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh Cinematic Moss: 469,000 to 5,000. With instancing and aggressive culling these can be used in-game, but they should be reserved for Hero Objects, Cinematics, or used with caution. All other assets/components are lightweight, this is included as a bonus for those who would like it. LODs: Yes, made by hand Number of Materials and Material Instances: 10 Master, 1 Material Function, 50 Instances Number of Textures: 80 Texture Resolutions: 4k for most textures, 1k for proxy meshes Windows/Mac: Yes Generate infinite interactable sedan variations with flexible, procedurally generated blueprint actors!
There are no reviews yet.
This is Random Product Show.
DESIGN BY hosttik.com