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عنوان محصول
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Jun 22, 2023
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PUN Multiplayer Add-on for Opsive Character Controllers
Details & User Guide | Updates Introduction This package contains a set of 24 shaders for PBR based shaders made specifically for rusty and polished metal materials. 6 shaders with tessellation displacement features are designed for high-end build PC, 6 shaders with parallax height features are designed for mid-high-end build PC, 6 shaders with ambient occlusion and upgraded features are designed for PC/Console, and 6 are designed for mobile game and application development. Far field differentiation has been introduced to Base shaders, where the color and roughness fall off into static and uniform values, respectively; meantime, users can adjust the decay and vanish distance, where all far field differentiation functionality transfers between states seamlessly. In addition, Secondary normal is introduced to this version, where, a secondary normal bias, and its secondary to primary ratio is adjustable as well. High customizable adjustments are introduced as well, including: contrast, brightness, gray-level strength, maximum/minimum channel values (for linear interpolation 1.0 and 0.0), normal bias, ambient occlusion, parallax height and tessellation displacement. Users can modify most of the texture input properties in real time. Varies input functionalities are introduced to each shader for optimizations of the rendering power, and enhancements for the graphic quality. Features Albedo: Color Bias | Contrast | Brightness Far Field Differentiation: Far Field Color Bias | Uniform Roughness at Far Field | Decay/Vanish Distance | Fall-off rate Metallic: Contrast | White/Black Channel Strength | Threshold | Strength | Shift Roughness: Contrast | White/Black Channel Strength | Strength Normal: Strength | Bias Secondary Normal: Strength | Bias | Secondary to Primary Ratio Ambient Occlusion: Contrast | Base Value Parallax Height: Contrast | General Strength | Max/Min Height Tessellation Displacement: Contrast | Multiplier | Max/Min Displacement Texture Coordinates: Rotation | UV Tiling | UV Offset Metallic generated from the Roughness is introduced to some shaders Roughness generated from the Metallic is introduced to some shaders Uniform metallic adjustment is introduced to some shaders Uniform roughness adjustment is introduced to some shaders Tech Details and Specifications Numbers of Shaders: 24 Numbers of Sample Materials: 24 Numbers of Sample Textures: 7 Numbers of Demo Scenes: 8 Numbers of Demo Assets: 1 (background material) Number of Display Cameras: 40 Tessellation Displacement | Parallax Height | Far Field Differentiation | Secondary Normal PBR Based Rendering Sm 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular Supported Platforms: PS4 | Xbox One | PC | iOS | Android Render Type: Opaque Report this asset
REQUIRES any of the Opsive Character Controllers (link)
REQUIRES Photon PUN 2 (link)
Ensure that you’ve read the Getting Started documentation before importing.
The PUN Multiplayer Add-On synchronizes any of the Opsive character controllers with Photon PUN 2. Any single player character controller feature can be synchronized over the network with this add-on.
Overview | Documentation | Videos | Forum | Discord
The PUN Multiplayer Add-On is not a PUN template or complete project. You are expected to script your own game logic and should be experienced with PUN scripting. This add-on allows you to quickly get your character up and running using PUN.
✔️Features:
– Character and Item Synchronization
– Transform Prediction and Interpolation
– Supports AI
– Master Client Migration
– Authoritative Health
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