download unreal engine and unity plugin and 3d model
pssbox mega download site
عنوان محصول
توضیحات سازنده در خصوص این پلاگین
May 13, 2023
1.11,,,,,,,
Megabytes
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Real Blood
Enjoy the dynamic and action animation template, which includes a unique collection of Smoke Elements!
This package contains 12 Smoke Elements sprite sheet animations for 2D Games. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2021.3.27f1 Compatible Not compatible Not compatible Description Template was created and works correctly in version 2021.3.27f1 LTS Features: Sprite animations work much better than any other shaders and particles due to memory capacity. Optimized for games. Pivot point set properly. No setup or plug-ins required. All materials, sprites and other parts of pack properly named. Demo Scene with all prefabs is included. Supported platforms: Windows Web GL iOS Android Mac OS X Linux How to use: Simply drag and drop the “Smoke” prefab to your scene and use it. (Prefab(s) located under Assets> Smoke Elements Pack > Prefabs. Technical details File Formats: transparent Png. Each frame dimension is 512*288 px. 24 FPS Works with any render pipelines Related keywords Effects 2D Action Cartoon anime Platformer Dynamic Games particles elements Fog VFX overlays smoke Report this asset
Real Blood contains everything you need to create a gory game. Built-in Render Pipeline, HDRP 14.0.7.
Features:
– Easy to use
– PBR (Specular and Metallic)
– FX (damage, explosions, cutting, sawing, leaks, liquid surface)
– Props (entrails)
– Decals (puddles, trails, hand and foot prints)
– Character damage system (decals projection on skinned meshes)
– Shaders (blood, character damage and explosion)
– Tiled gore material
– Helper scripts and examples (spawn decals on surface by particle collision, FPS damage FX spawner, spawn blood footprints if you stepped into blood puddle etc.)
YOU SHOULD NOT IMPORT PROJECT SETTINGS WHEN IMPORTING ASSET.
TextMeshPro and PostProcessingStack v2 are used in showcase scene. If you have errors with post processing layer, try remove it from camera, add again and set layer “PostProcessing”.
DEMO
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