download unreal engine and unity plugin and 3d model
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عنوان محصول
توضیحات سازنده در خصوص این پلاگین
Mar 14, 2017
1,,,,,,,
Megabytes
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Rebels
Enjoy the dynamic and action animation template, which includes a unique collection of Dynamic Liquid Shapes!
This package contains 12 Dynamic Liquid Shapes sprite sheet animations for 2D Games. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2021.3.27f1 Compatible Not compatible Not compatible Description Template was created and works correctly in version 2021.3.27f1 LTS Features: Sprite animations work much better than any other shaders and particles due to memory capacity. Optimized for games. Pivot point set properly. No setup or plug-ins required. All materials, sprites and other parts of pack properly named. Demo Scene with all prefabs is included. Supported platforms: Windows Web GL iOS Android Mac OS X Linux How to use: Simply drag and drop the “Shape” prefab to your scene and use it. (Prefab(s) located under Assets> Dynamic Liquid Shapes > Prefabs. Technical details File Formats: transparent Png. Each frame dimension is 512*288 px. 12 FPS Works with any render pipelines Related keywords Effects 2D aqua Cartoon fluid liquid anime Platformer Water Games particles elements VFX overlays Report this asset
The pack includes: 24 assembled characters ,50 PBR materials for customization, 9 body parts and gun.Skinned model and MotionBuilder/Unity Mecanim compatible skeleton.
Rebels has WeaponHolder bone for weapon attachment.
Assembled character contains 12 – 14 thousand polygons on average.
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