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عنوان محصول
توضیحات سازنده در خصوص این پلاگین
Dec 12, 2018
2018.2.13 or higher
Megabytes
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Road Builder
Enjoy the dynamic and action animation template, which includes a unique collection of Shape Elements!
This package contains 12 Shape Elements sprite sheet animations for 2D Games. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2021.3.27f1 Compatible Not compatible Not compatible Description Template was created and works correctly in version 2021.3.27f1 LTS Features: Sprite animations work much better than any other shaders and particles due to memory capacity. Optimized for games. Pivot point set properly. No setup or plug-ins required. All materials, sprites and other parts of pack properly named. Demo Scene with all prefabs is included. Supported platforms: Windows Web GL iOS Android Mac OS X Linux How to use: Simply drag and drop the “Shape” prefab to your scene and use it. (Prefab(s) located under Assets> Shape Elements Pack > Prefabs. Technical details File Formats: transparent Png. Each frame dimension is 512*288 px. 30 FPS Works with any render pipelines Related keywords Effects Abstract 2D Cartoon liquid anime Platformer Dynamic shapes Games particles elements VFX overlays Report this asset
Road Builder Lets you create non-linear roads easily by using a network of nodes.
With easy to use buttons to extrude, join, insert nodes and create mesh.
Building new roads has never been so easy.
The options let you create one large mesh, or smaller meshes to help with culling.
Drop to ground, and whether to add collision or not. And you can control the intersection of the road, to set the height and width of the curb.
This package has all you need to create 7 different road types from normal (with and with-out pavement), grass, sandy, race track and even a rail track. And you can add more road textures/materials as you need. You don’t need any programming skills to create amazing looking roads.
Version 1.1: Supports Unity 5.5.
Lets you change the width of the road per node.
Version 1.2:
Lets you change the materials used on the road per node.
Version 1.3:
You can now place the road nodes closer then before.
Version 1.4:
Improved UV on crossroads and junctions.
Added Rounded inner corners option to crossroads and junctions.
Version 1.5:
Update the mesh generation to work with BakedLights.
Version 2.0:
Added terrain modifier.
Version 2.1:
Nodes can be placed closer to the Junctions and cross roads.
Junctions can now use 5 or 6 connecting roads.
Version 2.2:
Only rebuild the mesh for part of the road that has been changed.
AutoBuild Option that will create the road each time a node is move or updated.
Version 2.3:
Updated meta tags and category
Version 2.4:
Fixed a bug where the Terrain modify would fail if the road was outside the terrain.
And added drop to ground options on any selected nodes
Version 2.5:
Update the UV mapping near junctions and crossroads to stop texture squishing
Version 2.6:
Added the option to render the under side of the road.
Example and documentation can be found
Here
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