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عنوان محصول
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Aug 29, 2018
1.2.1,,,,,,,
Megabytes
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Room Architect
Enjoy the dynamic and action animation template, which includes a unique collection of Flammable FX!
This package contains 10 Flammable FX sprite sheet animations for 2D Games. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2021.3.27f1 Compatible Not compatible Not compatible Description Template was created and works correctly in version 2021.3.27f1 LTS Features: Sprite animations work much better than any other shaders and particles due to memory capacity. Optimized for games. Pivot point set properly. No setup or plug-ins required. All materials, sprites and other parts of pack properly named. Demo Scene with all prefabs is included. Supported platforms: Windows Web GL iOS Android Mac OS X Linux How to use: Simply drag and drop the “Flame” prefab to your scene and use it. (Prefab(s) located under Assets> Flammable FX > Prefabs. Technical details File Formats: transparent Png. Each frame dimension is 512*288 px. 24 FPS Works with any render pipelines Related keywords Effects 2D Cartoon Fire burn anime Platformer Lava Games particles elements flame VFX overlays Report this asset
Have you ever struggled to populate your game environnement with fully functional architectures? Did you ever get frustrated by how static house models can be, requiring a lot of work from your model designer to get a diverse looking game?
If so, this asset is made to resolve your concerns
Room Architect is a code based, procedural and architectural generator. Loaded with design tools and methods, it enables your team to create a house model that could be never twice the same if you chose to do so. Create your template, randomize textures, rooms, roof types, nest models together, take full control of your buildings !
possibilities are endless: houses, buildings, dungeons, facilities, mazes, it is your call
Models can be generated in the editor and saved as prefabs, or generated and randomized at run-time. Generations of medium size regular houses are quasi instantaneous !
The generated can be customized to be used in a variety of contexts: 3/4 view, first person, top down, and you can select different levels of optimization to suit a computer game, or make it mobile friendly!
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