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May 2, 2022
33.5.0,2.27.1,,,,,,
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RPG Editor: ORK Framework 2
Please read the latest documentation here Only supports Universal Render Pipeline (URP)! Corrects the reflection probe reflection to fit the area with no cost. Also can rotate reflection probe in shader! Please read the documentation for limitations and usage etc. carefully! Based on universal render pipeline’s PBR Lit shader, so supports everything it supports (lightmaps, shadows, texture, bump, emission etc.)!
After Unity 2020.2 is based on ComplexLit shader 🙂 MODELS which are used in videos or screenshots ARE NOT INCLUDED in package! Report this asset
ORK Framework 3 is now available!
You get a free upgrade to ORK 3 if you’ve purchased ORK 2 from 2021 to ORK 3’s release on January 31, 2022.
Please note: A free upgrade is not available for new purchases after ORK 3’s release. A regular upgrade from ORK 2 to ORK 3 costs $50.
ORK 2 will still receive updates, however mainly for bugfixes and smaller new features.
Learn more here.
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ORK Framework is a massive and highly flexible RPG system for Unity.
I created ORK Framework to empower artists and developers who are struggling with creating complex systems, and show them that anyone can create an awesome RPG with a little bit of practice and guidance.
I truly believe that you can drastically transform your game development skills and become the artist that you know that you can be.
No more stress, no more confusion, ORK Framework is a tool specifically designed to take the stress out of RPG development and give you the confidence you need to create any kind of RPG.
What is ORK Framework?
This Unity editor extension allows you to create your own game without writing a single line of code. Set up your status system, characters, enemies, equipment and everything else you need in the ORK editor.
ORK has been available and in active development since 2010!
Website | Forum/Support | ORK 2 Hub | Tutorials | Unity Forum
If you’re not sure if ORK is for you, try out the free test version and go through the game tutorials to learn ORK’s basics and workflow. You can upgrade from the free version to the full version without losing your settings!
Battle Systems
Battles are the core game mechanic of every RPG, where everything comes together. ORK Framework includes four different types of battle systems:
– Turn Based
– Active Time
– Real Time
– Phase
The different battle systems come with a wide range of settings to allow you to adjust them to your needs and can be switched at any time – you can even use multiple systems in your game. All four systems can optionally use battle grids to add a tactical aspect to your fights – see the Mission Grid Battles demo project for an example.
Event System
The node-based event system allows you to create cut-scenes and dialogues, animate your battles, add custom game mechanics and many other things. You don’t need to write a single line of code, create what you want to do in a simple flowchart, node by node.
Other Features
Some of ORK Framework’s countless features:
– Flexible status system
– Ability (skill) system
– Inventory system
– Equipment system
– Crafting system
– Quest system with automatic progress monitoring
– Battle and movement AI
– Menus, shops and HUDs
– Support for multiple languages
– Save games
– Factions
– Bestiary system
– Plugin system
– Full C# source code included
– More features …
ORK is a complex system with a setting for pretty much everything, currently consisting of over 167.000 lines of code. However, don’t despair – you only need to use the features that fit your game, and the system is designed to be accessible and easy to use.
Supported platforms
Officially supports Windows, Mac, Android and iOS. Supports 2D and 3D games.
The latest version supports Unity 5.6, Unity 2017, Unity 2018, Unity 2019 and Unity 2020.
Update Policy
Purchasing ORK Framework grants you access to updates for at least a year. Read more about ORK’s update policy here.
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