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عنوان محصول
توضیحات سازنده در خصوص این پلاگین
Nov 25, 2019
2019.3.0 or higher
Kilobytes
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در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید
Savegame Pro
Enjoy the dynamic and action animation template, which includes a unique collection of Liquid Shapess!
This package contains 12 Liquid Shapes sprite sheet animations for 2D Games. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2021.3.27f1 Compatible Not compatible Not compatible Description Template was created and works correctly in version 2021.3.27f1 LTS Features: Sprite animations work much better than any other shaders and particles due to memory capacity. Optimized for games. Pivot point set properly. No setup or plug-ins required. All materials, sprites and other parts of pack properly named. Demo Scene with all prefabs is included. Supported platforms: Windows Web GL iOS Android Mac OS X Linux How to use: Simply drag and drop the “Shape” prefab to your scene and use it. (Prefab(s) located under Assets> Liquid Shapes > Prefabs. Technical details File Formats: transparent Png. Each frame dimension is 512*288 px. 30 FPS Works with any render pipelines Related keywords flash Effects 2D Cartoon splash liquid anime Platformer blob Games particles elements VFX overlays Report this asset
Savegame Pro is the ultimate package for saving and loading files.
Out-of-the-box saving and loading for GameObject, Transform, BoxCollider, AudioSource, RigidBody, Vector2, Vector3, Vector4, Matrix4x4, Bounds, Color and many more is provided.
The workflow provides easy and customizable saving and loading to one or more files. Files are kept small and duplicate data is avoided by not saving recursively. This keeps you in full control on what is saved for an object. Writing to disk happens only when you call the function for it. Reading from disk occurs only when creating the Savegame object or when you call the function. This package has been unit and play tested and will not instantiate phantom GameObjects, Meshes or Materials in your project.
Savegame Pro can be extended easily, either with custom surrogates classes or by simply defining the type you need to save with the provided default surrogate.
Please read the User Guide for the full list of features and examples.
For a comprehensive MSDN styled code overview, see the Code Documentation.
If you have any questions or feature requests, send an email and I will get back to you as soon as possible.
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