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عنوان محصول
توضیحات سازنده در خصوص این پلاگین
Apr 11, 2023
2019.4.13 or higher
Megabytes
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در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید
Shader Control
Enjoy the dynamic and action animation template, which includes a unique collection of Electricity Elements! This package contains 12 Electricity FX sprite sheet animations for 2D Games. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2021.3.0f1 Compatible Not compatible Not compatible Description Template was created and works correctly in version 2021.0.3 Features: ● Sprite animations work much better than any other shaders and particles due to memory capacity. ● Optimized for games. ● Pivot point set properly. ● No setup or plug-ins required. ● All materials, sprites and other parts of pack properly named. ● Demo Scene with all prefabs is included. Supported platforms: ● Windows ● Web GL ● iOS ● Android ● Mac OS X ● Linux How to use: Simply drag and drop the “Electricity Elements” prefab to your scene and use it. (Prefab(s) located under Asset > Electricity Elements> 02 Prefabs). Technical details ● File Formats: transparent Png. ● Each frame dimension is 512*288 px. ● 30 FPS ● Works with any render pipelines Related keywords flash 2D Cartoon Game Platformer Charge glow particles VFX voltage anime electricity Effects elements energy Report this asset
Shader Control is a powerful editor extension that gives you full control of shader compilation and keywords usage and their impact in your game:
✓ Remove unwanted shaders & keywords
✓ Reduce build time & app size
When you build your game, Unity needs to compile all shaders and their variants, a process that can take a very long time. A shader can use one or more shader keywords which represent variations of that shader optimized to achieve different results. Some shaders can produce thousands of variations resulting in a very long compilation time and also a considerable increment of the application size.
With Shader Control, you know which shaders (including Unity internal shaders) and their keywords are used in your application through two main views:
• ‘Project View’: a convenient unified list for all shaders with source code in your project, letting you find the most expensive shaders immediately along all the keywords used by those shaders. From this view you can easily disable the shader or any of its keywords with a single click! Not only that but you can also find which materials are using those shaders.
• ‘Build View’: provides a list of the actual shaders used in the last build, allowing you to refine and exclude any number of shaders, keywords or specific variants from the build process with a few clicks. Some shaders are included in built-in packages and are not part of your project folders – however, using this view you can control them! You can for example remove certain effects of the Post Processing shaders which are not used from your build.
Key Features:
• List shaders and materials in your project using keywords along shader variant count.
• Quickly locate or open any shader in your project.
• Disable/enable any number of keywords per shader with a click. Shader Control can modify the existing shader automatically for you! No shader programming knowlede required.
• Convert global keyword to local keyword with a click from the Keywords view (local keywords don’t count for the 256 keyword limit).
• Shows relationship between keywords, shaders and materials.
• Removes materials references to disabled keywords at project level.
• Option to specify specific shader variants to be compiled and included in the build.
• Can create shader variant collection assets to speed up shader warm-up and reduce hiccups in your game at runtime.
Compatibility:
• Supports all CG/HLSL shader types.
• Supports Shader Graph shaders.
• Supports single and multi-pass shaders.
• Supports all keyword types.
• Supports global and local keywords.
• Supports built-in, URP and HDRP pipelines.
Has your project exceeded Unity shader keyword limit?
Does your project take ages generating the build?
Do you want to reduce the build size removing unnecessary shader variants?
If you answered yes to any of above questions, Shader Control is your tool.
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