download unreal engine and unity plugin and 3d model
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عنوان محصول
توضیحات سازنده در خصوص این پلاگین
Sep 26, 2017
4.5.0 or higher
Megabytes
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در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید
Shader Sandwich
Enjoy the dynamic and action animation template, which includes a unique collection of Explosion Elements! This package contains 12 Explosion FX sprite sheet animations for 2D Games. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2021.3.0f1 Compatible Not compatible Not compatible Description Template was created and works correctly in version 2021.0.3 Features: ● Sprite animations work much better than any other shaders and particles due to memory capacity. ● Optimized for games. ● Pivot point set properly. ● No setup or plug-ins required. ● All materials, sprites and other parts of pack properly named. ● Demo Scene with all prefabs is included. Supported platforms: ● Windows ● Web GL ● iOS ● Android ● Mac OS X ● Linux How to use: Simply drag and drop the “Explosion Elements” prefab to your scene and use it. (Prefab(s) located under Asset > Explosion Elements > 02 Prefabs). Technical details ● File Formats: transparent Png. ● Each frame dimension is 512*288 px. ● 30 FPS ● Works with any render pipelines Related keywords Explosion 2D Cartoon Fire Game Platformer particles VFX blast anime elements energy smoke Report this asset
|Documentation|
|Asset Thread| (Trailer coming soon here!)
Push your game’s graphical quality to the limit with Shader Sandwich!
Shader Sandwich is a layer based shader editor for Unity that allows you to create in an intuitive yet powerful environment, designed for artists rather than programmers.
It comes with example shaders and detailed documentation including a quick reference and in-depth beginner tutorials. Not that you’d need them however, as Shader Sandwich is designed to let you explore and fiddle as much as possible, in an iterative flow.
A few features (There’s too many to list!):
– Clean and streamlined interface similar to an image editor (Layers, blending modes etc).
– Choose from a multitude of layer types, such as textures, cubemaps, gradients, real-time noise (of many kinds), vertex colors and tons more.
– Add effects that – for example – let you blur, hue-shift, convert height-maps to normal-maps and many other cool things!
– Layer different lighting ingredients like Diffuse or Sub Surface Scattering with ease to create either normal shaders – like Unity’s PBR shader – or custom ones like cartoon, skin, or water shaders.
– Use and mix complex systems like Parallax Occlusion mapping and Tessellation easily, without having to worry about anything breaking.
– Use transparency with the option to z-write in a variety of ways, allowing transparent objects to appear correct in image effects and not overlap as often.
– Create inputs that let almost any setting be editable in the material inspector; link multiple settings to the same input, animate them and do a variety of other things to make your shader incredibly dynamic.
– Check out real-time 2D previews in the editor with no re-compile time, and another 3D previewer to get a more accurate look at your shader.
Shader Sandwich comes with:
– The editor itself (Source code included!)
– Some example textures (Ash, Lava, Cracked Ash, Bricks, Grass)
– Several example shaders (Diffuse, Rim light, Hologram, Greenscreen, Tessellated and Shell Based Fur, Lava Cracks, Mobile Wax, Realtime SSS, Fur, Water, Burn, Parallax Occlusion Mapped)
– Online and some offline documentation (That’ll be updated continuously)
– Free shaders that I’ll release periodically from the website.
Shader Sandwich has been built from the ground up with the artist in mind, for creating and shaping the look of a game. Be it for a more realistic pavement, or for a stylized cartoon world, Shader Sandwich can help make it happen.
Contact:
Email me!(ztechnologies.com@gmail.com) As with my other assets, I’ll try and respond within the next 24 hours 🙂
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