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Sep 23, 2021
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Shader World : procedural landscape, ocean, foliage
Shader World Documentation
Roadmap
Downloadable demo map
October 2023 :
Version 3.0 Release Stream: PCG Compatiblity | Bounded World | Improved Culling
Version 2.7 Release Stream
Version 2.5 Release Stream
Version 2.0 + Ultra Dynamic Sky Showcase
Shader World vs Unreal Engine Landscap
Integration Tutorials:
Ultra Dynamic Sky tutorial + material setup (4 first minutes)
Fluid Ninja Integration tutorial
Shader World is an alternative to Unreal Engine Landscape,which can be edited at runtime, in packaged games,while Unreal Engine Landscape is completely static once the game is packaged.
Shader World is currently the only fully GPU accelerated tool for procedural world generation available on the Unreal Engine marketplace, and was built by qualified engineers.
World, collisions, asset spawning are all generated on GPUdeterministically. It means that you don’t need a great CPU at all as any entry level GPU supporting Compute Shaders (any GPU since 2013) is enough, which includes most entry level Smartphones (any OpenGL ES 3.1 mobile device).
Shader World plugin is a high performance modern procedural Landscape generator.
It allows the creation of infinite oceans and landscapes with fast iteration and instant feedback.
From world creation to the spawning of instanced mesh or actors, the toolset is extremely power efficient on the device it is running on, reaching similar performance on CPU only would require managing an intensive multithreaded CPU workload , taking away resources that could otherwise be used for Gameplay (AI,.. ), while computing at runtime on GPU delivers unmatched performance, and high quality artist driven output.
Drawing inspiration from industry leaders and standards, the asset spawning framework is heavily inspired from the one currently used by games such asHorizon Zero Dawn.
Website:shader.world
Email: contact@shader.world
Twitter:twitter.com/ShaderWorldPlugin
Opened Discord:discord.ShaderWorldPlugin
Github access: we just need your github username and aproof of ownership.
Proof of ownership,two options:
– By Email : Mailing your Order ID and Epic User name account, as well as github account name to “contact@shader.world”, we will then be able to confirm ownership by contacting Marketplace support.
– From the UE Marketplace, Shader World page – You can leave aQuestion(even temporary, removed after) or aFull Review(Please noverification onlyreviews,no unsubstantial reviews). Thanks to a small key appearing next to your username we can instantly attest ownership.
Discord is opened, you don’t need any discord identification.
Shader World 1.7 Highlight
Shader World 1.3 Video Review
Youtube Introduction
Shader World 1.2 Video Review
Shader World 1.1 Heightmap Brush Teaser
Shader World 1.1 World Creation Live Stream
Read More
Technical Details Tested and compatible with : Windows 10, Mac (arm M1), iOS(IPad mini), Android (S9 OpenGL&Vulkan) Documentation : Shader World Plugin – Documentation Github access : see end of Description for proof of ownership Features : World creation from a Material function and Blueprint Brushes : fast iteration, instant feedback Modern Virtual HeightField as a Geometry clip map representation Landscape data layers : runtime computed equivalent to traditional UE4 Landscape layers Mesh and Actor spawning with custom density functions : GPU Driven, using Data layers BP Brushes can write into landscape layers : Heightmap Brush demo writes flowmap 16 Bits Heightmap import using a blueprint tool (raw/png 16bits) Compatible with mobile (Android & iOS) and desktop devices (Windows & Mac) Spawnable Meshes can enable collisions only at proximity for optimal performance Replace Tessellation Scalable Landscape Material: Clean and Commented, Manage Multi Biomes and feature performance options Code Modules : ShaderWorld, Type: Runtime Number of Blueprints : 15+ Number of C++ Classes : 40+ Supported Development Platforms : Windows, Linux, MacOS Supported Target Build Platforms : Windows, Android, iOS, Linux, Oculus, PS4, Xbox One, Steam VR, Gear VR
GPU-accelerated Procedural World Creation: Compute Shaders, Virtual Heightfield Landscape, Ocean, GPU foliage system.
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