download unreal engine and unity plugin and 3d model
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عنوان محصول
توضیحات سازنده در خصوص این پلاگین
Jun 8, 2023
2019.3.5 or higher
Megabytes
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Sharp Shadows Toolkit
Enjoy the dynamic and action animation template, which includes a unique collection of energy elements!
This package contains 10 Liquid Motion Shapes sprite sheet animations for 2D Games. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2021.3.0f1 Compatible Not compatible Not compatible Description Template was created and works correctly in version 2021.0.3 Features: Sprite animations work much better than any other shaders and particles due to memory capacity. Optimized for games. Pivot point set properly. No setup or plug-ins required. All materials, sprites and other parts of pack properly named. Demo Scene with all prefabs is included. Supported platforms: Windows Web GL iOS Android Mac OS X Linux How to use: Simply drag and drop the “Shape” prefab to your scene and use it. (Prefab(s) located under Assets> Liquid Motion Shapes > Prefabs. Technical details File Formats: transparent Png. Each frame dimension is 512*288 px. 24 FPS Works with any render pipelines Related keywords Effects 2D splash drops liquid anime Platformer shapes Games particles elements stylish VFX overlays Report this asset
The Sharp Shadows Toolkit brings sharp, pixel-perfect shadows to your Universal Render Pipeline project. Perfect for games and experiences targeting a non-photo-realistic art style!
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2021.3.22f1
Not compatible
Compatible
Not compatible
2021.1.26f1
Not compatible
Compatible
Not compatible
2019.3.5f1
Not compatible
Compatible
Not compatible
Additional compatibility information
Due to the many Unity editor/URP versions, not all combinations are supported. See the README for an up-to-date list of supported combinations.
Description
Now with Unity 2021 and URP 11/12 support!
The Sharp Shadows Toolkit is a code package that brings sharp, pixel-perfect shadows to your Universal Render Pipeline (URP) project. Many games and experiences target a non-photo-realistic art style for which sharp shadows are better suited than the built-in shadows that tend to be either too soft or too jagged, especially on low quality settings.
The toolkit can be useful in a wide variety of scenarios, from old-school drop shadows for characters in a mobile game to ubiquitous high quality shadows for an architecture visualization project.
Website & Readme
Technical details
Features
– Dynamic pixel-perfect shadows for the Lightweight/Universal Render Pipeline
– No jagged shadow edges or visible pixels
– Seamless editor integration using automatic asset post processing
– Two rendering modes
– Inject into screen space shadow texture for optimal image quality
– Draw after opaque geometry for optimal performance
– Handles both skinned and non-skinned meshes
– No restriction on the mesh geometry of the shadow caster
– Multi-object editing
– Fog support
Current Limitations
– For the Lightweight/Universal Render Pipeline only
– Only supports the main directional light of the scene
– No support for custom vertex displacement
– Alpha blended or clipped geometry will produce solid shadows (the shape of the triangles)
– Skinned mesh shadows may appear cracked if they are subject to large deformations
– Shadows are not anti-aliased when injected into screen space shadow texture
Please see the readme for a list of compatible Unity and URP versions.
Related keywords
LWRPDynamicShadowsharpshadowsshadow volumespixel perfectstencil shadowsURP
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