Preview Video
Demo
With this project you can save your time while you are building the infrastructure of the interactions between your character and transportation components of your game. The character can get on and off the motorcycle with animations. Its a combined system with third person and first-person views. Firstly, the character walks to the interaction point and then takes the position for the interaction automatically, if he is in the interaction area and triggered for the interaction.
The third person character is also compatible with Crypto, Revenge, Colibri and Strelitzia. You can easily implement less than 5 minutes.
Shoebill based on vehicle movement class and has realistic physics with improved roll, yaw, pitch behavior while it accelerates, brakes and turns. It has also advanced front and rear suspension which shows a visual kinematical movement.