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Oct 7, 2021
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در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید
Skinned Decal Component
VIDEOS:V2 UPDATE/V1.7 UPDATE/V1 RELEASE
️Download thePLAYABLE DEMO!
️Example Project:V2-V3/ Documentation:V2-V3
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Skinned Decal Componentallows you to project decals on skeletal meshes that followBone Deformations&Morph Targetsin a fast and easy way!
As you know while Unreal Engine deferred decals floating over Skeletal Meshes, Render Target Texture solutions introduce more problems than they solve.Skinned Decal Componentis a no-compromise solution with a unique approach!!!
•
UV Independent!
You can use skeletal meshes with overlapping and even non-unwrapped skeletal meshes. Unlike other solutions in the marketplace, you don’t need to edit your models!
• Ultra
Lightweight!
Skinned Decal Componentis faster than any other solution! It only stores Transformation, ID, Size, and Time data to spawn a new decal!Other solutions use 3 or more Texture Render Targets to bake each pixel on spawn.
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Individual Sampling
Skinned Decal Componentallows you to Edit, Move, Modify, or Remove decals after the spawn. Since it samples each decal individually you can edit individual decals without affecting other decals.
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Animated Decals (
New!)
Since v2Skinned Decal Componentsupports Animated Flipbook Textures.
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Fade Over Time Effects
Since v1.5Skinned Decal Componentallows you to havefade over timeeffects for individual decals. Planning to add more Time-based effects in the near future.
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Modular Character Support
You can use Skinned Decal Component with modular characters comprised of multiple Skeletal Meshes.
NOTE: This is a code plugin, not an asset pack! Particle FX and the 3rd person weapon model are not included. While all functions are exposed to Blueprint you may still require the basic Unreal Engine knowledge to call appropriate functions.
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Technical Details Features: UV Independent! Lightweight Individual Sampling Animated Decals Fade over time effects Modular Mesh Support Code Modules: SkinnedDecalComponent (Runtime) Number of Blueprints: 0 Number of C++ Classes: 2 Network Replicated: (Yes) Example Project: V2 – V3 Documentation: V2 – V3 Changelog: LINK
Decal system that follows Skeletal Mesh Bone Deformations & Morph Targets.
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