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عنوان محصول
توضیحات سازنده در خصوص این پلاگین
Aug 1, 2021
2018.4.9 or higher
Megabytes
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در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید
Smooth Mesh Converter
Enjoy the dynamic and action animation template, which includes a unique collection of energy elements! This package contains 10 Smoke FX sprite sheet animations for 2D Games. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2021.3.4f1 Compatible Not compatible Not compatible Description Template was created and works correctly in version 2021.3.4 Features: ● Sprite animations work much better than any other shaders and particles due to memory capacity. ● Optimized for games. ● Pivot point set properly. ● No setup or plug-ins required. ● All materials, sprites and other parts of pack properly named. ● Demo Scene with all prefabs is included. Supported platforms: ● Windows ● Web GL ● iOS ● Android ● Mac OS X ● Linux How to use: Simply drag and drop the “Action Elements Smoke” prefab to your scene and use it. (Prefab(s) located under Asset > Action Elements Smoke > 02 Prefabs). Technical details ● File Formats: transparent Png. ● Each frame dimension is 512*288 px. ● 30 FPS ● Works with any render pipelines Related keywords 2D Action Game Platformer particles Dynamic Effects elements Fog smoke Report this asset
Smooth conversion between two arbitrary different humanoid character models.
Requirements:
– two humanoid models
– standard render pipeline
Features:
– very easy to use. Just ask it to convert, and it will be converted;
– extend-ability.
Documentation
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