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عنوان محصول
توضیحات سازنده در خصوص این پلاگین
Mar 22, 2023
2021.3.12 or higher
Megabytes
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State Machine
Enjoy the dynamic and action animation template, which includes a unique collection of energy elements! This package contains 12 Smoke FX sprite sheet animations for 2D Games. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2021.3.4f1 Compatible Not compatible Not compatible Description Template was created and works correctly in version 2021.3.4 Features: ● Sprite animations work much better than any other shaders and particles due to memory capacity. ● Optimized for games. ● Pivot point set properly. ● No setup or plug-ins required. ● All materials, sprites and other parts of pack properly named. ● Demo Scene with all prefabs is included. Supported platforms: ● Windows ● Web GL ● iOS ● Android ● Mac OS X ● Linux How to use: Simply drag and drop the “Cartoon Smoke Elements” prefab to your scene and use it. (Prefab(s) located under Asset > Cartoon Smoke Elements> 02 Prefabs). Technical details ● File Formats: transparent Png. ● 24 FPS ● Works with any render pipelines ● Frame dimensions: Cartoon Smoke 01 341×192 Cartoon Smoke 02 409×230 Cartoon Smoke 03 409×230 Cartoon Smoke 04 409×230 Cartoon Smoke 05 512×288 Cartoon Smoke 06 409×230 Cartoon Smoke 07 409×230 Cartoon Smoke 08 512×288 Cartoon Smoke 09 512×288 Cartoon Smoke 10 512×288 Cartoon Smoke 11 512×288 Cartoon Smoke 12 512×288 Related keywords Animation 2D clouds Cartoon Game Platformer particles flash fx dust overlays Dynamic elements Hand Drawn smoke Report this asset
This module allows to create state machines with Game Creator system
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2021.3.12f1
Compatible
Compatible
Compatible
Package dependencies
1
This package needs other Asset Store packages in order to work.
Quick Look
Catsoft Works
Game Creator
(317)
$65
Add to Cart
Description
Keep things clean and organize your triggers, actions and conditions in a simple State Machine, easily re-use them with any type of game object.
NOTICE:
State Machine is an extension for Game Creator and won’t work without it.
FEATURES
Node-Based Graph which works and looks the same way as the Animator editor graph.
Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
Add as many transitions to any node and add conditions to them.
Mute transitions.
Copy & Paste nodes between State Machines.
Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
Duplicate State Machines.
Add as many Sub-State Machines as you need.
Drag & Drop state machines inside other SM’s to create Sub-State Machines.
Easily export State Machines to share between projects or to other users.
Use any type of triggers, actions and conditions inside a State Machine.
Works with any other official or un-official Game Creator modules.
Live Debug runtime states right in the Editor.
Compatible with all modules.
Need Multiplayer support? We got you covered!
LINKS
• Documentation
• Discord
• Multiplayer Module
Technical details
Node-Based Graph which works and looks the same way as the Animator editor graph.
Re-use State Machines for any type of logic Game Modes, AI, Player Managers etc.
Add as many transitions to any node and add conditions to them.
Mute transitions.
Copy & Paste nodes between State Machines.
Drag & Drop regular GC Actions, Conditions and Triggers to a StateMachine to easily port your previous work.
Duplicate State Machines.
Add as many Sub-State Machines as you need.
Drag & Drop state machines inside other SM’s to create Sub-State Machines.
Easily export State Machines to share between projects or to other users.
Use any type of triggers, actions and conditions inside a State Machine.
Works with any other official or un-official Game Creator modules.
Live Debug runtime states right in the Editor.
Related keywords
visualVisual ScriptingOnlineRPGFSMstatemachineGameCreator
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