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عنوان محصول
توضیحات سازنده در خصوص این پلاگین
Dec 24, 2022
2021.3.16 or higher
Gigabytes
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(STP) Survival Template PRO
Survival Template PRO is a powerful toolkit designed to be as modular and scalable as possible, while also offering a lot of features found in modern survival games.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2021.3.16f1
Compatible
Not compatible
Not compatible
Description
Survival Template Pro is a powerful toolkit designed to be as modular and scalable as possible, while also offering a lot of features found in modern survival games. It can be used as a starting point for your survival game or simply as learning material.
DEMO
DOCS
VIDEOS
DISCORD
ROADMAP
For more information please check the “Technical details” section.
Technical details
Core
Character components consiting of Modules and Behaviours
Modular state based Character Controller
Health, Death, Vitals (Stamina, thirst etc.) systems
Fully supported and integrated with the new Unity Input System
Texture based footsteps, includes support for terrain textures
Customizable time of day
Object Pooling (used for surface and weapon effects)
Sleeping system
Save System
Resource gathering (e.g. tree chopping)
Inventory
Generic inventory system (can be used on any entity or object)
Create and configure items easily (set icon, pickup, weight etc.)
Composed of containers and slots
Auto-Move, drag and split items
Tags & properties
Weight system
Building System
Building (Free and Socket Based)
Building materials
Wieldable System
Attachments system
Decoupled camera and animation system
Spring based motion for custom states (e.g. walking, running, aiming)
Spring based forces for applying recoil to the wieldable model
Camera effect modules (Animator, FOV, Bob, Recoil)
Modular crosshair system
Durability and weight systems
Melee Weapons
Component based swings (supports custom swings, e.g. tree chopping)
Ability to aim melee weapons (e.g. spear)
Firearms
Component based firearm modules (e.g. trigger, aimer, reloader etc.)
Raycast and Parabolic projectiles.
Camera
Spring based camera motion system
Motion, Field of View and effect modules
Interaction
Workstations (Repair, Cook, Craft)
Storage
Event Based UI
Inventory (slots, inspection, custom actions)
Survival Book: Craft and place buildable previews
Character preview
Simple pause menu
Health, Vitals and damage indicators
Ammo, crosshairs etc.
Simple Main Menu
Sleep, building and much more…
Demo
2 demo maps
12 first person animated wieldables
Character model and clothes
Item and building objects models
High Quality Icons
Sound effects
Dependencies
Post Processing Stack
Input System
Editor Coroutines
Integrations
Emerald AI 3.0
FSM AI Template
I am actively working on adding more features but I can’t promise anything about their release date, here’s the top priority ones: SRP Support, Improved Documentation, Refactoring, Firearm Attachment Examples.
Related keywords
first person shooterGunssurvivalSTPWeaponFPSShooterTemplateBuildingHQTreesBowPBR
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