download unreal engine and unity plugin and 3d model
pssbox mega download site
عنوان محصول
توضیحات سازنده در خصوص این پلاگین
Jan 4, 2022
Undefined
Megabytes
---Premium Users---
در برخی موارد لینک های دانلود رایگان هستند و در مواردی نیاز به خرید اشتراک دانلود در پلن های مختلف دارید. لطفا به پلن مورد نیاز برای دانلود در قسمت بالا توجه کنید و طرح مورد نیاز خود را خریداری نمایید. توجه داشته باشید که با کلیک بر روی لینک مقابل صفحه دانلود باز می شود و پس از خرید اشتراک می توانید دانلود کنید
Stylized Rendering System (Cel-Shader)
Quickly and easily cel-shade your characters, objects, and visual effects and add up to 25 different customizable styles of outlines to your scene!
SRS allows you to create a variety of different, dynamic art styles for your projects, mimicking the art style found in anime, cartoons or manga. Little to no technical knowledge is required!
Are you looking for a cel-shader that works on mobile, supports refraction and features material-level control of nearly every cel-shading parameter?
Take a look at the Mobile Version of SRS: Stylized Rendering System for Mobile/VR (Cel-Shader)!
Patch Log: Stylized Rendering System Version 2
6th July, 2023
With this brand new update to Stylized Rendering System (UE5.0+), you can expect many brand new features – such as reflections, fog, shadow biasing – as well as many improvements and code-overhauls.
NOTE: Some new features require the scalability setting ‘Effects’ to be at ‘Epic’ or ‘Cinematic’. Lower settings currently break these features, as well as the cel-shading. I’m looking into adding an option to disable these features, so that lower ‘Effects’ settings can still be used, without breaking the cel-shading.
New Features
– Fog Actor: Easily add SRS-compatible exponential height fog to your scene. Can also serve as a basis for creating custom srs-compatible fog materials.
– Reflection Actor: Add cubemapped reflections to your scene and control the strength and blur through SRS’s material properties.
– Opaque and Translucent Outlines: Material-based outlines, that are more robust and performant than the standard post-process outlines.
– Color Based Outlines: Add strokes to the “inside” of surfaces along color transitions
– Rimshadow: A rimlight, but in shadows on non-metallic objects. Adds detail that is especially useful when character is fully in shadow.
– Shadow Biasing: Force or hide shadows from within materials using textures.
– Dark Shadow: Mask out areas that should have a darker shadow – only if SRS draws a shadow to that area. Allows you to add dynamic detail to shadowed surfaces
– Secondary Bounds: Allows you to limit where SRS actor take affect to be able to use multiple SRS actors simultaneously!
– Auto Apply Custom Depth: Tool within SRS actor to automatically enable custom depth on meshes that use an SRS compatible material.
Improvements
– Cel-Shader:
– Highlight and Rimlight color can now be modified individually.
– Light direction can now be overwritten in the SRS actor
– Maximum cel-shading distance for masking out sky can now be overwritten from within SRS actor settings
– Atmosphere parameters are now taken into consideration to better match the lighting automatically (requires atmosphere)
– Cel-Shader Feature Control vastly expanded
– Cel-Shader material instance features check-box to use pattern input for brightness input instead. (Make sure to set min and max thickness to 1)
– Post-process outlines:
– Directly control the amount of samples to increase outline quality at the cost of performance.
– Select whether to draw inside or outside of meshes
– Select whether to draw in front of or behind translucent meshes
– Now features setting to scale all outline types at once
– Outline scale at distance is now more consistent with less tweaking required
– Daytime Controls:
– changing of active directional light in SRS no longer requires modifying the light components. Instead the sun should be marked with a
AtmosphereSunLightIndex of 0 – a moon with a 1.
– Highlight/Rimlight opacity and color can now be controlled independently
– Bounds renamed to primary bounds that can now be feathered.
– Updated Icons to match UE5’s icon style
Bug Fixes:
– Fixed updating of daytime refreshing cel-shader correctly while playing
Update II: Patch Notes
With the Update II for UE5 and up, you’ll see bugfixes, slight code cleanup and the new ‘Screen Percentage’ input.
Bugfixes:
While downloading all SRS versions for all UE versions (UE4.26+) is not possible through the marketplace, if necessary, you can contact me via email, to receive the updated versions of SRS for older engine versions.
Major Content Update I: Patch Notes
The Major Content Update I is a free update for all owners of SRS. It is available for UE4.27 and higher versions.
3
/5Based on 01 rating(s)
0 Customer(s) recommended this item
This is Random Product Show.
DESIGN BY hosttik.com
Thanks for your review. We would love to hear more about your experience, so that we can use your valuable feedback to deliver an even better experience next time.