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عنوان محصول
توضیحات سازنده در خصوص این پلاگین
Jul 7, 2023
3.3.0,,,,,,,
Megabytes
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Technie Collider Creator 2
Enjoy the dynamic and action animation template, which includes a unique collection of Halloween Elements!
This package contains 22 Halloween Elements sprite sheet animations for 2D Games. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2021.3.0f1 Compatible Not compatible Not compatible Description Template was created and works correctly in version 2021.0.3 Features: Sprite animations work much better than any other shaders and particles due to memory capacity. Optimized for games. Pivot point set properly. No setup or plug-ins required. All materials, sprites and other parts of pack properly named. Demo Scene with all prefabs is included. Supported platforms: Windows Web GL iOS Android Mac OS X Linux How to use: Simply drag and drop the “Halloween” prefab to your scene and use it. (Prefab(s) located under Assets> Halloween Elements > Prefabs. Technical details File Formats: transparent Png. Each frame dimension is 512*288 px. 30 FPS Works with any render pipelines Related keywords Effects Cartoon 2D ghosts anime candies Platformer Spooky Games particles elements Halloween VFX overlays Report this asset
Automatic & Hand Crafted Accurate collision with concaves & holes | For Rigid & Skinned Meshes | FAST | PRECISE | PERFORMANCE YOU CONTROL
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2022.2.10f1
Compatible
Compatible
Compatible
2021.3.4f1
Compatible
Compatible
Compatible
2020.3.36f1
Compatible
Compatible
Compatible
2019.4.40f1
Compatible
Compatible
Compatible
Description
Need fast, accurate physics?
The Technie Collider Creator 2 lets you quickly create accurate colliders for the most awkwardly shaped objects and characters.
Simple, Intuitive Workflow
Just select your object and start painting what you want your physics hull to contain. Add as many hulls to an object as you need to get the accuracy your game requires.
Or select all faces and just use our automatic hull generation! Combine auto and manual painting to get exactly what you want.
Makes Skinned Character Physics A Breeze
The auto character setup gives you colliders for a skinned mesh in a single click, then refine further with precision tools that make it easy to get accurate results.
Handles Tricky Objects
Because it’s entirely user driven, tricky objects are no problem. Make robust colliders for hollow objects, spindly objects, arches and other awkward shapes easily.
Fully Configurable
Supports convex hulls, boxes, capsules, spheres and more for the best fit. Mix and match to get the perfect result for your project. Then rapidly set up your colliders with physics materials and triggers.
Zero Overhead
No components needed in your final game – just nice accurate colliders generated in the editor for you to handle how you want.
Efficient Interface
A battle-hardened UI that’s been engineered to let you get results fast. Rebindable keyboard shortcuts for power users. Fine-grained visibility settings so you only see what’s important to you.
Technical details
Advanced Authoring
Fast and efficient collider authoring for rigid and skinned meshes, supporting convex hulls, boxes, capsules and sphere colliders.
Automatic collider generation for both rigid and skinned meshes.
Non-destructive workflow lets you keep your authoring data separate from your runtime data for easy iteration with zero runtime overhead.
Wide Platform and Version Compatibility
All calculations are performed in-editor, so all runtime platforms are supported.
All standard Unity colliders supported
Works great for VR & AR games!
All unity versions from 2018 and upwards are supported. Contact us if you need support for an earlier version.
Support
Please read the included documentation for support contact details, or join our support Discord
https://discord.gg/BT5dAkdCfb
Asset uses V-HACD under BSD-3 licence; see Third-Party Notices.txt file in package for details
Related keywords
boxconcaveCollidersskinned3DmeshAutomaticprimitivesgeneratorPerformancecompoundPhysicsCollidercollisionconvex
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