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Jul 13, 2023
1.3.0.,1.3.0.,,,,,,
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Tropical Forest Pack
Enjoy the dynamic and action animation template, which includes a unique collection of Flash FX Elements!
This package contains 12 Flash FX Elements sprite sheet animations for 2D Games. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2021.3.27f1 Compatible Not compatible Not compatible Description Template was created and works correctly in version 2021.3.27f1 LTS Features: Sprite animations work much better than any other shaders and particles due to memory capacity. Optimized for games. Pivot point set properly. No setup or plug-ins required. All materials, sprites and other parts of pack properly named. Demo Scene with all prefabs is included. Supported platforms: Windows Web GL iOS Android Mac OS X Linux How to use: Simply drag and drop the “Elements” prefab to your scene and use it. (Prefab(s) located under Assets> Flash FX Elements > Prefabs. Technical details File Formats: transparent Png. Each frame dimension is 512*288 px. 30 FPS Works with any render pipelines Related keywords Explosion Effects Abstract 2D Cartoon splash anime Platformer Dynamic Games particles elements VFX overlays Report this asset
Performant and Detailed Tropical Environment Assets Utilizing Custom Tree Importer Shaders for Beautiful PBR Shading and Wind Effects
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2020.3.25f1
Compatible
Compatible
Compatible
2020.3.5f1
Compatible
Compatible
Compatible
2019.4.10f1
Compatible
Compatible
Compatible
2019.3.0b8
Compatible
Compatible
Compatible
Description
The trees and plants were modeled in Blender and imported into Unity using the Custom Tree Importer v3. This enables very advanced bending and beautiful Single Sided PBR shading! Also smooth LOD support with Billboards!
Content:
20 Ground Cover Prefabs
11 Props
2 Photoscanned Rocks
15 Modeled Trees
8 2048 ground materials- Each include the normal, height, and specular maps. 2 are Photoscanned with real height an normal detail.
2 Falling Leaf Particles
Please see the thread for important info, tutorials, and demo scenes.
Thread
baldinoboy@gmail.com
Technical details
Triangle Counts:
Tri Counts for the LOD0 models range from 32 for the simplest dead leaf cover mesh to 9873 for the complex rock mesh. Most of the trees and plants range from 500-3000 triangles. All non-particle Prefabs have LODs setup that bring the tri counts down. All of the trees and some of the plants have billboards.
Collision:
All the trees have colliders setup. Most primarily using capsule colliders and some have optional optimized mesh colliders for better collision on non-terrain trees.
Compatibility:
Vegetation Studio has been depreceated so removed the advertising of support from this package. Still keeping the VS Prefabs and Support Package in the asset in case anyone is using an older version of Vegetation Studio or keeping it up themselves. Only thing I know that was not working properly with TFP with VS was Instanced Indirect rendering, which was not fixed before VS was depreciated.
Custom models included for use with AFS and ATG! Sphere collider already setup for AFS Touch Bending.
Important:
Tree Shaders require custom Deferred Shaders when using in Deferred Rendering Mode. Video for setting this up is in the media bar and on the thread.
To enable bending in a new scene trees require the Wind For LOD Groups On Terrain script attached to the Wind Zone gameobject.
Related keywords
TreesForestPlantstropicalFantasyURP3DEnvrionmentHDRPRealisticnaturefoliagetreeEnvironment
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