download unreal engine and unity plugin and 3d model
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عنوان محصول
توضیحات سازنده در خصوص این پلاگین
Jul 18, 2022
2019.4.40 or higher
Kilobytes
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Umbra Boundary Builder
Enjoy the dynamic and action animation template, which includes a unique collection of energy elements!
This package contains 10 Flash FX Energy sprite sheet animations for 2D Games. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2021.3.0f1 Compatible Not compatible Not compatible Description Template was created and works correctly in version 2021.0.3 Features: Sprite animations work much better than any other shaders and particles due to memory capacity. Optimized for games. Pivot point set properly. No setup or plug-ins required. All materials, sprites and other parts of pack properly named. Demo Scene with all prefabs is included. Supported platforms: Windows Web GL iOS Android Mac OS X Linux How to use: Simply drag and drop the “Energy” prefab to your scene and use it. (Prefab(s) located under Assets> Flash FX Energy Elements > Prefabs. Technical details File Formats: transparent Png. Each frame dimension is 512*288 px. 24 FPS Works with any render pipelines Related keywords Effects Lightning 2D Cartoon anime flash fx Platformer electric Games particles elements VFX energy overlays Report this asset
Adds effective level boundaries to keep your players contained with a few quick clicks. Includes functionality to generate the mesh needed to make your navmesh respect those boundaries as well.
Render pipeline compatibility
The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
Unity Version
Built-in
URP
HDRP
2019.4.40f1
Compatible
Compatible
Compatible
Description
Build boundaries around levels or zones that block the player and then generate a mesh to go along with it so that your navmesh can respect those boundaries as well.
I’ve used some boundary tools in the past, and none of them met my expectations. I wanted better, so I built better.
Notable Features
Add nodes to your scene that turn into a boundary with a few simple clicks
Makes sure your navmesh and the AI that uses it respects the same boundaries your player does
See the boundary being created in real-time without having to bake it
Simple, lightweight, easy to use
As always, if you’ve got some comments, suggestions, or find some bugs, let me know through my email or the contact form on my website.
And don’t forget to rate and comment to help us publishers out! 🙂
Technical details
Creates and manages node-based boundaries with all of the settings you need to make the process as painless as possible
See boundaries created in real-time without having to go through a baking process
Optionally generate a mesh to make is easy to bake a navmesh that respects the boundary
Simple, lightweight, easy to use
Related keywords
BuildBuildingLevelCollidermeshnavNavmeshToolboundary
Report this asset
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