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Apr 30, 2023
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VR Interaction Framework
Enjoy the dynamic and action animation template, which includes a unique collection of Liquid Elements!
This package contains 12 Liquid Elements sprite sheet animations for 2D Games. Render pipeline compatibility The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms. The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms. Unity Version Built-in URP HDRP 2021.3.0f1 Compatible Not compatible Not compatible Description Template was created and works correctly in version 2021.0.3 Features: Sprite animations work much better than any other shaders and particles due to memory capacity. Optimized for games. Pivot point set properly. No setup or plug-ins required. All materials, sprites and other parts of pack properly named. Demo Scene with all prefabs is included. Supported platforms: Windows Web GL iOS Android Mac OS X Linux How to use: Simply drag and drop the “Liquid” prefab to your scene and use it. (Prefab(s) located under Assets> Liquid Pack> Prefabs. Technical details File Formats: transparent Png. Each frame dimension is 512*288 px. 30 FPS Works with any render pipelines Related keywords bubbles Effects 2D splash liquid Platformer anime Dynamic shapes Games particles elements VFX overlays Report this asset
The VR Interaction Framework makes it easy to create your own interactive objects and be productive quickly. This framework will give you the foundation you need to create polished VR experiences.
VRIF supports all Unity compatible VR Headsets such as the Oculus Quest, Quest 2, Rift-S, HTC Vive, Valve Index, Windows Mixed Reality (WMR), and Pico Headsets. Full support for the Unity Input System, XRInput, and OpenXR. Some devices may require a corresponding SDK for input to work, such as SteamVR. VRIF also supports adding your own input provider, if you have a device not listed above.
This asset is loaded with example prefabs and modular components. There is extensive documentation and an active, supportive community. Some of VRIF’s highlights include :
– Physical Grabbing and Throwing of objects
– Buttons, Knobs, Levers, Sliders, Doors, Joysticks, and other physically activated objects
– A VR Emulator so you can test your project without having to put your headset on.
– Smooth Locomotion and Teleport, with Snap Turning and Smooth Turn options
– Custom VR Hands Models and textures
– Custom Hand Pose Support
– Full-Featured Hand Posing plugin with Auto Posing functionality and 40+ example hand poses.
– Two-Handed Weapons
– Custom PlayerController that utilizes Unity’s CharacterController (can be swapped out with your own)
– Climbing
– Custom World-Based UI System
– Snap Zones – Super modular : Make Equipment slots, inventory systems and more
– Bow and arrow physics (arrows can be picked up and re-shot)
– Gun handling / physics. Can insert and remove the clip from a pistol, pull back the slide, etc.
“Flick” remote grab type (aka “Gravity Gloves”
– Two Handed Weapons with Shotgun and Rifle and Melee weapons
– Hand Jet (like a jetpack, but in your hands!)
– Grappling Hook
– Slow time
-A Marker and Whiteboard example
– A basic IK Arm example
– Hand Tracking Demo – Grab Objects and Draw in the air with your fingers
– Simple Damage System with Destructible Objects
– Moving Platform Support
– 3D Markers – Draw on objects
– Integrated FinalIK / VRIK support with detailed examples
Latest Features :
– WebXR support (beta) try it
– Unity 2020+ support
– Arm Swinging Locomotion
– VR Builder Integration
– Vehicles and RC Car example
– CurvedUI Integration
– Invector AI Integration
– Photon PUN integration : A networked example with synched hands, animations, and Grabbable physics objects.
– Added additional 2-Handed FinalIK Integration Example
This package is updated frequently.
Documentation / Wiki
Forum
TRY THE DEMO!
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This asset uses Oculus hand and controller models under Copyright (c) Facebook Technologies; see Third-Party Notices.txt file in package for details.
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